While not feeling good in execution, gunplay looks hilariously chaotic, with every gunfight turning into a John Woo flick of bullets flying everywhere and causing copious amounts of damage. Guns have little to no impact and the zoom while aiming is a little too aggressive, causing me to feel like I never had a proper field of vision this is not adjustable in the Options menu. While I found customizing the weapons to be fun and they do give you minimal stat boosts, I found gunplay to be unsatisfying as a whole. Hannah is armed with a personal arsenal of a fully customizable rifle and a custom pistol, and she’s able to pick up a secondary weapon hidden around the various levels. When the Zombie Unit gets deployed on missions is where the real fun begins and also where your mileage may vary. Wanted: Dead is essentially a ’90s cyberpunk fan’s dream game. I noticed influences from classic 90’s cyberpunk anime such as Ghost in the Shell and Dominion: Tank Police and even crime anime such as Gunsmith Cats, plus a heavy dose of Robocop inspiration. Right off the bat, Wanted: Dead oozes an extreme sense of style and flair. Zombie Unit is a division of the Hong Kong police department that consists of convicted war criminals, forced to work for the Chinese government and dealing with the deadliest situations that a cyberpunk dystopian future can throw at them. Hannah Stone, leader of the elite Zombie Unit. Wanted: Dead puts players into the role of Lt. In a current gaming landscape consisting of battle passes, always online connections, and microtransactions, Wanted: Dead has the potential to be a cult throwback hit for an audience that desires that hardcore old-school experience. is being described as a “love letter to the sixth generation of consoles” and has a dev team made up of former developers of Ninja Gaiden and Dead Alive. The new game from development studio Soleil Ltd. Have you ever experienced a melting pot of design choices so unique that you can’t help but love the final result despite some glaring flaws? That’s how I felt while playing Wanted: Dead.
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